Licensing and versions
Products LS DS
Dise Composer 1.6
Dise Replay 1.6 *
Dise Bridge 1.6  
Dise Probe  
Dise Database Access
Dise RSS Reader
Dise Serial Control

*One player license is included in each version.

Licensing of distributed systems
A networked distributed system requires volume licensing of Dise Replay and Dise Probe. Each player site requires a Dise Probe license and one Dise Replay license, also called a Dise Replay DS. Additional players at the same player site require only a Same Location license, also called Dise Replay SL, which significantly reduces the cost of a multi player site installation.

 

Download a trial version
Register and download a trial version of Dise to find out yourself what you can do and how easy it is.

 

Create Content
With Dise Composer you create your presentations by adding different objects and effects using drag and drop Objects can be of almost any type including video, images, text and web.

 

Distribute to Remote players
With Dise Bridge it is easy to create a digital media network of connected players in stores, public locations or in office buildings. Presentation are scheduled and uploaded to an FTP server or a shared network folder.

 

Stand alone playback
To play your presentations 24/7 using another computer at local or remote locations you can use Dise Replay. Dise Replay enables play back of layered presentations. If used in a Dise DS system Dise Replay automatically plays new scheduled content when it arrives.

DISE Complete

Dise Complete is and add-on to a Dise DS suite that in effect combines the real time compositing and play back engine of the Dise Composer and Dise Replay applications with System- and Content Management Software in one integrated system, creating a complete environment for digital signage, from network planning and installation to ad sales, content creation and playback, monitoring, statistics and follow up.

Dise SMS - System Management Software

Dise Complete includes an SMS solution which enables you to perform many of the tasks involved in managing the infrastructure of a digital signage network, from planning and installation to handling of technical support issues.

Network Planning

With the Dise Network Designer you easily design and plan your network using drag and drop from predefined network equipment on to a multi-layered map view of your installation. Specify network settings and other attributes with the object viewer. Export individual player settings to use when installing your system.

User Management

User management and tracking is a key issue in Dise Complete. Dise Complete keeps track of all the tasks being assigned and performed.

Monitoring

The status of both hard- and software can be monitored and triggers can be created that alert support personnel about any problem that has occurred.

Inventory and Asset Management

A digital signage network consists of lots of hardware and software. Dise Complete can keep track of all your equipment and logs can be made defining the status of a particular object.

Technical Support

All support issues are stored in a database together with a problem description. Problems can be assigned to a support technician and the status of the issue can be monitored until and after the issue is resolved.

Dise CMS - Content Management Software

Dise Complete also include a CMS solution and a basic CRM system that specifies the workflow of a professional digital signage network, from channel planning and sales, content approval to statistics and billing.

Channel Planning

Planning your content has never been easier. All the content of your channel is handled by Dise Complete. From a timeline view you create and plan your channel using drag and drop of ad-spaces and other types of content.

Sell advertising time

The sales team can handle booking of available time slots and plan their customer?s market campaigns.

Content Providers

Dise Complete can track that you have received all your content from your content providers in time for the deadline. Content is registered into the system for direct playback or further editing.

Proof of play and statistics

Statistics of all played content are stored in a database for later retrieval and data mining. Data records are always available for billing or channel efficiency measures.